With maps through Gates of Discord redone, and Omens of War almost finished, I made a pass through subsequent expansions.
Overall
* Standarized color of paths across all zones. Changed the following: Butcherblock Mountains, Lesser Faydark, Steamfont Mountains, Lake of Ill Omen, The Overthere, Wall of Slaughter, Crescent Reach, Blightfire Moors, Goru’kar Mesa, Loping Plains, Hills of Shade,Bloody Kithicor, Oceangreen Hills, Oceangreen Village, Old Field of Scale, Sarinth, Grelleth’s Palace, Plane of Shadow, The Dead Hills,Bixie Warfront, Neriak Fourth Gate, Demi-Plane of Life, Demi-Plane of Decay, and Al`Kabor’s Nightmare.
* Standardized color of bridges across zones: The Halls of Betrayal, Warsliks Wood, Ethernere Tainted West Karana, Goru`kar Mesa, Pellucid Grotto, Direwind Cliffs, The Accursed Nest, East Freeport, North Kaladim, South Kaladim, Tutorial, Toxxulia Forest,The Feerrott, Rivervale, Felwithe, and Clan Crushbone
Ruins of Kunark
* Burning Wood – removed double labels
* Frontier Mountains – mountain touchups
Scars of Velious
* The Wakening Land – colored layers of tower going to Plane of Growth
Omens of War
* The Bloodfields – added path. Continued geometry cleanup.
Depths of Darkhollow
* Caverns of the Lost – Removed over half of the 3035 lines in original map
* Coven of the Skinwalkers – recolored layers to clearly see different levels of zone
* Living Larder – Removed over half of the 2032 lines in original map
* Shadowspine – Cleaned up geometry. Added doors.
* Shadowed Grove – Cleaned up all the geometry. Looks much better.
* Snarlstone Dens – Removed over half of the 2650 lines in original map
* Sporali Caverns – Removed over half of the 2410 lines in original map. Recolored layers.
* Stoneroot Falls – general map cleanup. Colored upper levels of ramps. Lot more to do.
* Undershore – general map cleanup. Colored upper levels of ramps. Lot more to do.
* Queen Sendaii’s Lair – Cleaned up map
Prophecy of Ro
* The Elddar Forest – Removed over half of the 10836 lines in original map.
* Tunare’s Shrine – cleaned up map
* Deathknell, Tower of Dissonance – colored layers
The Serpent’s Spine
* Crescent Reach – general geometry cleanup.
* Blightfire Moors – added steps for castle in the NW.
* Frostcrypt – recolored Goodurden’s map, added stairs, and did geometry revisions.
* The Steppes – Removed/Consolidated 3356 lines out of original 5370.
* Sunderock Springs – Removed/Consolidated 4010 lines out of original 7421.
* Valdeholm – Recolored levels. Cleaned up geometry. Added stairs and much more.
The Buried Sea
* Thalassius, the Coral Keep – recolored the layers
Secrets of Faydwer
* Loping Plains – general geometry cleanup.
* Hills of Shade – general geometry cleanup.
Underfoot
* The Foundation – general geometry cleanup.
* Fungal Forest – recolored rivers and different zone layers
* Lichen Creep – separated colors on layers. Also show all dangerous falling spots near castle area with yellow lines
* Pellucid Grotto – redid buildings in west side of zone.
House of Thule
* Sunrise Hills – changed color of hills in middle areas of zone from black to grey. The hills are not hard barriers.
* Sanctum Somnium – colored main level of zone black. Used other colors for layers. Clearly marked pit traps.
Veil of Alaris
* City of Bronze – attributing original map from Unknown to Zigie. Found name in geometry of map. Recolored layers
* Sarith, City of Tides – recolored some of the layers
* Sepulcher of Order – recolored zone. Can now clearly see the two layers. Converted all non-walls to grey.
* Valley of Lunanyn – adjusted zone lines.
* Windsong Sanctuary – recolored portal path out
Rain of Fear
* Shard’s Landing – recolored different layers. Easier to see second floors in houses in the cave
Call of the Forsaken
* Neriak Fourth Gate – Recolored zone layers. Added stairs in buildings.
The Darkened Sea
* Degmar, the Lost Castle – labeled and colored the secret, locked doors
* Thuliasaur Island – added all structures around dock area. Redid giant houses. Added missing walls in lizard areas. Added grey terrain lines. More labels.