New Set of Maps

Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. With this set, each zone from Original EQ to DoD have been redone. I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer.

All zones
* Changed all text usages of a single quote mark ‘ to an apostrophe `

Original EverQuest
* Steamfont Mountains – Adjusted zoneline to Loping Planes

Depths of Darkhollow
* Corathus Creep – Added more pillars throughout zone
* Coven of the Skinwalkers – Added missing room on top level
* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements
* Living Larder – Added lake, added stalagmites, cleaned up geometry
* Queen Sendaii’s Lair – cleaned up geometry
* Shadowspine – Added missing walls in top room
* Snarlstone Dens – Added ramp areas. Remapped entrance area.
* The Hive – remapped the hives and ramps. Significantly easier to navigate. The colors of the lair’s level ties to where it comes in from the underground areas.
* The Undershore – Remapped areas leading to instances

Underfoot
* Lair of the Fallen – remapped entire zone from scratch

Secrets of Faydwer
*Crypt of Shade – remapped entire zone from scratch
*Deepscar’s Den – remapped entire zone from scratch
*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave
*Tinmizer’s Wunderwerks – remapped entire zone from scratch





New Set of Maps

While waiting for upcoming expansion, I’ve been spending time revisiting old zones keeping an eye out for missing NPCs, missing features, or in the case of a few zones, remapping them from scratch.

Original EverQuest
* Befallen – remapped entire zone. Significantly higher quality
* North Desert of Ro – added missing NPCs
* North Kaladim – corrected some geometry, adjusted NPCs, ground spawns
* North Qeynos – touched up staircases, added missing NPCs, added missing forge
* Northern Felwithe – clarified fake wall near paladin guild, added stairs and many other touch-ups
* South Desert of Ro – added missing NPCs
* South Kaladim – added missing NPCs, added loom, minor touchups, ground spawns
* South Qeynos – touched up staircases, added missing NPCs
* Southern Felwithe – added stairs and other features to accentuate details
* The Commonlands – remapped entrance area to Befallen
* The Lavastorm Mountains – added groundspawns, NPCs, added Dark Reign NPCs, added gobin huts
* The Lesser Faydark – remapped houses near Steamfont zoneline
* The Steamfont Mountains – remapped guard houses near Ak’anon
* The Western Plains of Karana – added missing NPCs

Ruins of Kunark
* Firiona Vie – Added some missing buildings. Added missing NPCs
* Frontier Mountains – Added missing ground spawns, added more mountains for terrain
* Lake of Ill Omen – Added missing NPCs
* The Overthere – Added missing NPCs, added ground spawns
* The Warsliks Wood – remapped some of the goblin building areas

Scars of Velious
* Eastern Wastes – added missing NPCs. Added some missing coldain huts
* Kael Drakkel – Minor wall adjustments
* Skyshrine – Spent well over 12 hours adding NPCs, more details, stairs, teleports, maze, and much more. Zone looks significantly better.
* The Great Divide – remapped guard houses near Thurgadin
* The Iceclad Ocean – added missing NPCs
* The Sleeper’s Tomb – fixed all stairs. Revised labels for progression through zone. Added NPCs.
* The Wakening Land – Adding missing giant fort. Added missing NPCs

Shadows of Luclin
* Dawnshroud Peaks – added terrain
* Echo Caverns – Labeled secret door, added missing NPCs
* Grimling Forest – Added terrain, remapped all grimling huts, added NPCs
* Hollowshade Moor – Added terrain, added missing island, remapped all grimling huts
* Katta Castellum – Added NPCs, fixed doors, other minor changes
* Mons Letalis – Added terrain, adjusted zone lines
* Paludal Caverns – Added multiple lakes throughout zone
* Shadeweaver’s Thicket – Added NPCs in lava area, minor touch-ups
* Shadow Haven – Added missing NPCs
* Shar Val – Adjusted zone line to Hollowshade Moor
* The Fungus Grove – added missing NPCs, added ground spawns
* The Grey – adjusted zone lines, added detail on entry to Mons Letalis. Added terrain. Cleaned up all structures and added missing ones
* The Maiden’s Eye – Added terrain, mapped coterie outpost houses, remapped area to Akheva Ruins
* The Nexus – Added missing NPCs
* The Scarlet Desert – adjusted zone lines. Cleaned up mountain top area for clarity
* The Tenebrous Mountains – Added missing NPC
* The Umbral Plains – Added terrain
* Twilight Sea – adjusted hunters, adding missing NPCs, added terrain, added ground spawns

Depths of Darkhollow
* Chambers of Xill – remapped entire zone from scratch. Significantly higher quality.
* Lair of the Korlach – adjusted zone lines and other clarifications.

Veil of Alaris
* Beasts’ Domain – added additional hunter spawn locations

The Burning Lands
* Stratos – Adjusted hunter locations

Final Gnome Memorial Mountain Map

Finished adding a few more details to the basement area and various poles that get in the way. The final version includes a legend at the bottom, like all my other maps, with collection & hunter information, including placeholders.

In addition to GMM, for Dragonscale Hills, I added paths in the zone, some terrain near the minotaur mine area, and added the boat to Loping Planes. For Loping Planes, I added the boat back to Dragonscale Hills.

Gnome Memorial Mountain Map

Gnome Memorial Mountain

An April Fool’s Day present! I finally finished my GMM map. Took me a while to clean up the staircases and to get the elevators to line up properly. Final map looks really clean. Once I add the remaining hunters, I’ll fold these into my map download.

https://www.eqmaps.info/wp-content/uploads/2019/04/gnomemtn.zip

Below is an interactive 3D view of the zone. Use “O” key to Orbit and “H” to use Hand to drag around. Can zoom in and rotate view with your mouse.

Gnome Memorial Mountain Coming Soon

I’ve been on vacation this past week and only arrived home late last Sat night. Since then, I’ve managed to spend a few hours putting together a map of the latest EverQuest zone, Gnome Memorial Mountain. I don’t have the zone finished, but I’ve spent quite a bit of time working through details and fixing everything in 3D. The only portions auto-mapped have been the paths up and down the mountain, and I’ll run them through a few iterations of my line-minimization program. I should have a solid, although partial, set up by Monday.

Brewall

New Set of Maps

This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones.

Original EverQuest
* The Butcherblock Mountains – Added more terrain showing hills throughout zone.
*The Commonlands – Added a few missing NPCs and ground spawns.
*High Keep – Added missing NPCs. Added a few missing walls.
*Highpass Hold – Added a few missing NPCs.
*Kithicor Forest – Added missing NPCs and named Orcs.
*Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone.
*Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs.
*West Freeport – Added missing NPCs.
*The Qeynos Aqueduct System – Added missing NPCs in evil area. Adjusted a few walls.

The Buried Sea
*Thalassius, the Coral Keep – remapped entire zone from scratch. Looks significantly better.
*Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Looks significantly better.

Seeds of Destruction
*City of Dranik – Added missing NPCs. Adjusted NPC types.
*Oceangreen Village – Added missing NPCs.
*Old Bloodfields – Added missing NPCs. Adjusted NPC types.

Underfoot
*Brell’s Temple – remapped entire zone from scratch. Looks significantly better.

The Burning Lands
*Showing all hunter locations (this was on guild version of maps in beta).
*Stratos – even more sub-island platforms.
*Added legend to bottom of maps with hunter, collection, and other info.

New Set of Maps

Looking for something to do while the servers are down to install The Burning Lands?  I’ve added a final set of maps for the zones. Over the last few days, I’ve made passes through all the zones checking track and adding any missing NPC’s. I also added a few hard-to-reach islands to Stratos along with some platforms in the Plane of Smoke.

Enjoy the expansion!

Brewall

New Set of Maps

It has been a little over a month since the last set of maps. This set includes:

Shadows of Luclin
*Shadeweaver’s Thicket – remapped paths throughout zone
*Hollowshade Moor – remapped paths throughout zone

Depths of Darkhollow
*Stoneroot Falls – added mountain areas in NW. In the SW, remapped the gate area, added water, and many other changes.
*The Hive – remapped the two main towers.  Recolored the tower layers and hive area layers to make it easier to see how the various areas connect with one another.

The Buried Sea
*Zhisza, the Shissar Sanctuary – consolidated over 1/4 of all the lines. Partial cleanup of pyramid area. Hoping to finish this zone up by the next set.

House of Thule
*Feerrott, the Dream – added all the NPC’s and locations needed for the mercenary upgrade quest.
*Added maps for phinterior1a1 and phinterior1a2.

The Burning Lands
*All zones – added all zones as of 11/27 version of the maps.  They include all geometry and labels.  If there are changes between now and live, these changes will be in a separate download (down below).

 

The Burning Lands Beta Maps

I’ve attached a zip file containing the first three zones in The Burning Lands. Stratos, Plane of Smoke, and Empyr. The maps are still very rough.  I still have to go through and combine lines, fine tune colors, and much more. But, something is better than nothing. Right?

I’ll be doing updates to the files daily during beta, so check back at least once a day. If you follow me on Twitter, I’ll be sending out tweets after each set is published.

UPDATE: 10/30/18 11pm CST:
*Empyr – added all towers, cleaned up terrain, paths, and bridges
*Stratos – added more ledges, more npcs
*Smoke – added remaining details in SE lava area

UPDATES: 10/31/18
*Smoke – finished cleaning up SW water area, especially helpful with blinding mobs. Finished all main ramps. Second draft of teleport area in NE with labeled pads.
*Empyr- more path and terrain touch-ups

UPDATES: 11/2/18
*Smoke – added a missing ramp. Recolored the different platforms & teleporters in NE area. Color of the portal pads match the destination (lightning=yellow, water=blue, earth=brown, fire=red). If the portal takes you to a landing where the only exiting portal goes to the room, it is also colored in this same fashion.  This way, if you see a red portal, you know if you take it, you will either go directly to the room, or a landing that only leads to the room.
*Stratos – added a few more hard to reach islands and landings below islands.

UPDATES: 11/5/18
*Stratos, Smoke, Empyr – minor geometry tweaks & npc additions. Still working to get to next set of zones.

UPDATES: 11/6/18
*Aalishai: Palace of Embers- Fellowship reached this zone last night, and spent the entire evening mapping it out; afterwards, I ran my line optimizer on the rougher portions of the zone.  Didn’t realize until later that some of the houses on the west side of the zone are different sizes. Tonight, I’ll make some templates out of these houses and finalize the map. For now, the orientation markers I had done are red lines.

UPDATES: 11/7/18
*Aaslishai: Palace of Embers – Finished all the houses on west side. Also redid colors of ramps in the north. To make it easier to find the ramp entrances, I added the grey boulders at the bottom of each ramp. Hopefully tonight will get access to palace area and can finish off this zone.

UPDATES: 11/9/18
*Aaslishai: Palace of Embers – Finished mapping the palace area.
*Stratos – added more ledges below the islands.

UPDATES: 11/11/18
*Esianti: Palace of the Winds – First version of zone. Looks fairly good, but still need to optimize lines and other cleanups.

UPDATES: 11/12/18
*Esianti: Palace of the Winds – Optimized lines and did a few touch-ups. Map finalized.
*Doomfire, the Burning Lands – Did the quest from Doomfire last night. Not quite enough DPS to kill all the NPCs within the time limits, but fun to go back there.  I had cleaned up the geometry in this zone earlier in the year.  Added the full set of maps to this zip file.

UPDATES: 11/14/18
*Mearatas: The Stone Demesne – Partial map. Still working on some of the areas and you may see different colored markers as geometry placeholders.  Hoping to finalize it tonight.

SUPER BONUS UPDATES: 11/14/18
*The Chamber of Tears: Made it to final zone tonight! Small part of zone mapped.

UPDATES: 11/19/18
*Mearatas: The Stone Demesne – Finalized map. Added all the NPC’s I could track.
*Stratos – added more NPC’s and adjusted their locations based on changes.

UPDATES: 11/26/18
*All – updated NPC’s to reflect updates to quests, raids, regular, and etc.
*Stratos – added more platforms below the main islands. Also added a few a second level below.

UPDATES: 12/10/18
* All – folded the maps into the core set of map files. I’ll leave the link below if anyone is curious on what they looked like during beta. Going forward, the maps will be maintained with the rest of the files.

The Burning Lands Beta Maps

New Set of Maps

Updates in this set span every expansion.

Overall
*The “to” and “from” for all zones have been adjusted to use the exact name of the zone. Took quite a bit of time trying to fix them all!
Some examples:
North Desert of Ro versus “North Ro” or “Northern Ro”
The Northern Plains of Karana versus “North Karana”
The Ruins of Old Guk versus “Lower Guk” or “Lguk”
The Ocean of Tears versus “Ocean of Tears” or “OOT”
Kithicor Forest versus “Kithicor Woods” or “Kithicor”
The Warsliks Woods versus “Warsliks Wood” or “Warslisk Woods”
The Overthere versus “Overthere”
Wall of Slaughter versus “Walls of Slaughter”
Nobles’ Causeway versus Noble’s Causeway
*Made a complete sweep of all labels looking for large labels (size 3) when they should be medium (size 2). Size 3 is only used for zone connections.

Original EQ
*Nektulos Forest – Remapped paths throughout zone.
*Kithicor Forest – Remapped paths throughout zone.
*Butcherblock Mountains – Remapped paths throughout zone. Added Forge on north side of zone.
*Greater Faydark – Remapped paths throughout zone. Redid orc tents. Added some missing NPCs.
*Lesser Faydark – Remaped paths throughout zone. Redid orc tents. Added missing NPCs.
*Toxxulia Forest – Remapped the kobold tents. Added small portions of path.
*Commonlands – Remapped all buildings. Added missing NPCs. Remapped paths throughout zone.
*Rivervale – Small geometry revisions. Added Pottery Wheel. Added Oven.
*The Rathe Mountains – Added quite a few NPCs, cleaned up numerous buildings and tents
*Lake Rathetear – Added a missing area in the NE where barbarian group was on a hill. Added missing NPCs.

Ruins of Kunark
*The Warsliks Woods – added second floor to buildings near Cablis.

Shadows of Luclin
*Vex Thal – adjusted some hunter locations

Planes of Power
*Plane of War – added Grandmaster room and chess board. Added lots of labels for PoW quests.
*Plane of Tactics – added labels tied to Plane of War quest lines

Depths of Darkhollow
*Ruins of Illsalin – added a missing upper level area on east side leading to an instance entrance.
*Illsalin Marketplace – redid entire map from scratch. Much higher quality. Clearly show fake walls.
*Temple of the Korlach – redid almost entire zone from scratch. Much higher quality.
*The Nargilor Pits – redid entire zone from scratch. Clearly show fake floor trap.
*Stoneroot Falls – added all the missing ramps and cleaned up all the platform z-axis issues.
*Caverns of the Lost – cleaned up map and added walls that were straight.

The Serpent’s Spine
*Ashengate, Reliquary of the Scale – added doors. Cleaned up final west wing room.
*Direwind Cliffs – cleaned up cliff area leading to Ashengate
*Sunderock Springs – adjusted zone line to Direwind Cliffs.
*The Steppes – added paths, terrain, adjusted zone lines, added buildings, many other improvements.
*Goru`kar Mesa – added paths, terrain, adjusted zone lines to Steppes and Blightfire Moors.
*Icefall Glacier – added missing caves.

Rain of Fear
*Grelleth’s Palace, the Chateau of Filth – started fixing geometry for this zone. Looks better, but lot of work left.

Empires of Kunark
*Chardok – Remapped Sokokar area. Added missing Hunters.