Another evening of mapping completed. Based on what I’ve seen of the zones so far:
Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. I remapped perimeter of new CS and bolted on the Grotto. I made a run-through and looks accurate. More details to come.
Dragon Necropolis – a complete nightmare of traps and see-everything mobs. I used a 115 rogue just to get past all the dracoliche’s, but the traps and bats in the tunnel killed me dozens of times.
Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.
Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.
The Temple of Veeshan – similar but but different. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. I think it looks crude, but feedback has been very positive.
Western Wastes – similar to original zone, but different. I used by bard to quickly map the zone. Still rough for my standards.
Another day… Another beta…
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