This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones.
Original EverQuest
* The Butcherblock Mountains – Added more terrain showing hills throughout zone.
*The Commonlands – Added a few missing NPCs and ground spawns.
*High Keep – Added missing NPCs. Added a few missing walls.
*Highpass Hold – Added a few missing NPCs.
*Kithicor Forest – Added missing NPCs and named Orcs.
*Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone.
*Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs.
*West Freeport – Added missing NPCs.
*The Qeynos Aqueduct System – Added missing NPCs in evil area. Adjusted a few walls.
The Buried Sea
*Thalassius, the Coral Keep – remapped entire zone from scratch. Looks significantly better.
*Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Looks significantly better.
Seeds of Destruction
*City of Dranik – Added missing NPCs. Adjusted NPC types.
*Oceangreen Village – Added missing NPCs.
*Old Bloodfields – Added missing NPCs. Adjusted NPC types.
Underfoot
*Brell’s Temple – remapped entire zone from scratch. Looks significantly better.
The Burning Lands
*Showing all hunter locations (this was on guild version of maps in beta).
*Stratos – even more sub-island platforms.
*Added legend to bottom of maps with hunter, collection, and other info.