It’s been about a month, time for another set of maps! In this set, in pre-LDoN zones, I’ve tried to standardize the colors of paths, added tons of succor locations. Since I’ve reworked most of the zones prior to LDoN, I spent quite a bit of time in Omens of War and Gates of Discord. Most of these maps were done a long time ago with automap on. Spent countless hours on Sewers of Nihilia instances, Barindu, Riwwi, Bloodfields, Dranik’s Hollows instances, Sewers of Dranik, and Wall of Slaughter. In Prophesy of Ro, I redid the coloring of the upper layers making it easier to understand the zone. While in a 3-D mode, I reworked a few zones in The Darkened Sea, including the colors for the layers in Tempest Temple (along with redoing all the coral formations near Caverns of Endless Song. Also, spent far too much time in Degmar, I added missing information, straighted out walls, did stairs, and recolored the different layers of zone. Took quite a bit of time, but even without a height filter on, it is much easier to see how to get around this zone.
Next the next map set should include all the remaining OoW and GoD zones I have not cleaned up. I should also have the remaining Darkened Sea maps redone. After that, I’ll be filling in the gaps between those two.
Original EQ:
* Erudin – added Dusty Broken Shield ground spawn and tweaked zone perimeter for it.
* Erudin Palace – added Old Silver Coin ground spawn
* Gorge of King Xorbb – added Emerald-Tipped Staff ground spawn
* Nedaria’s Landing – redid dock area. redid building in N part of zone. Added 2nd floor to houses. Added quite a few missing NPCs
* Rivervale – added Torn Old Pouch ground spawn
* North Qeynos – Changed color of path
* Stonebrunt Mountains – Changed color of path
* Qeynos Hills – Changed color of path
* Jaggedpine Forest – Changed color of path. Also redid buildings in dock area and building in the north (it was a blue rectangle).
Scars of Velious:
* Iceclad Ocean – added all NPC’s, added ground spawns
Luclin:
* The Bazaar – added succor location
* Echo Caverns – added all NPC’s. Adjusted zone lines. Added secret door.
* Shadowhaven – changed color of teleport pad back to Nexus.
* The Deep – added succor location
* Ssraeshza Temple – added succor location
* Vex Thal – added succor location
Planes of Power:
* Plane of Justice – added succor location
* Plane of Air – added succor location
* Plane of Nightmare – added succor location
* Plane of Tactics – added succor location
* Tower of Solusek Ro – added succor location
* Plane of Innovation – added succor location
* Plane of Water – added succor location
* Plane of Storms – added succor location
* Bastion of Thunder – added succor location
* Ruins of Lxanvom – added succor location
Legacy of Ykesha:
* Crypt of Nadox – Added Cryptic Page ground spawn
* Dulak’s Harbor – added succor location
* Hate’s Fury – added succor location
* Torgiran Mines – added succor location. Added Eerie Ore ground spawns
Gates of Discord:
* Barindu, Hanging Gardens – redid zone perimeter, buildings, and layers of pyramid
* Natimbi, the Broken Shores – adjusted zone line to Qinimi
* Qinimi – redid Ukun kennel area, nearby houses, and numerous buildings. Added ground spawns.
* Riwwi – cleaned up houses. Cleaned up balcony overlooking arena.
* Sewers of Nihilia, Pool of Sludge – redid large portions of map.
* Sewers of Nihilia, Lair of Trapped Ones – redid map from scratch.
* Sewers of Nihilia, Purifying Plant – redid large portions of map.
* Sewers of Nihilia, the Crematory – redid large portions of map.
Omens of War:
* Asylum of Anguish – remapped large portions of zone.
* Bloodfields – remapped almost entire zone. Looks significantly better.
* Dranik’s Hollows (A) – remapped large portions of zone.
* Dranik’s Hollows (B) – remapped large portions of zone.
* Dranik’s Hollows (C) – remapped large portions of zone.
* Riftseeker’s Sanctum – dropped number of lines from 16661 to 5910
* Noble’s Causeway – minor touchups
* The Ruined City of Dranik – remapped large portions of zone.
* Sewers of Dranik (B) – remapped large portions of zone.
* Wall of Slaughter – Was midway through redoing this zone, and realized Goodurden already redid it. Merged what I had with his.
Prophecy of Ro:
* Relic – split upper areas of zone into two distictly colored areas. Much easier to understand layout.
* Skylance – partial cleanup of geometry
The Serpent’s Spine:
* Blackfeather Roost – Optimized lines and cleaned up teleport pads.
The Darkened Sea
* Tempest Temple – added missing NPCs. Redid most of coral area. Recolored and cleaned up zone geometry. Much easier to understand layout.
* Katta Castrum: Deluge – added missing NPCs
* Brother Island – added missing NPCs.
* Caverns of Endless Song – added missing NPCs. Recolored and cleaned up zone geometry. Much easier to understand layout.
* Degmar, the Lost Castle – added missing NPCs and ground spawns. Cleaned up geometry, recolored zone layers to make it easier to understand the zone.
* Thuliasaur Island – general geometry cleanup. Added some structures around dock area.